POSITION PURPOSE

Your position as a Software Engineer is vital to Image Engine. Your expertise in software development for VFX / Animation production will enable you to become a technical leader and code owner of our open source and proprietary content generation technology.

Reporting to the Software Engineering Supervisor, your remit will span all departments at Image Engine, often teaming with subject area Engineers or TDs, though you are also encouraged to take charge and become the premier expert in a given field as required.

Projects may include designing and implementing a procedural hair/feather system, enhancing our USD and VDB capabilities via c++ integrations in Cortex and Gaffer, assessing the production viability of emerging technologies (eg Omniverse, Unreal Engine), or optimizing highly parallel computations in Maya / Houdini / Gaffer for speed, stability, and memory consumption.

Your passion, talent, and ideas will help us bring VFX at Image Engine to the next level of efficiency and performance.

DUTIES & RESPONSIBILITIES

  • Design, implement, and support a mixture of proprietary, open-source, and third-party software
  • Collaborate with artists, technical directors, and supervisors to determine the studio’s needs for current and future productions
  • Identify and optimize bottlenecks in algorithms and workflows throughout the pipeline
  • Contribute to Image Engine’s open source initiatives: Cortex and Gaffer
  • Communicate with third-party software vendors to prioritize Image Engine’s feature requests and bug fixes
  • Design and implement solutions targeting current production workflows, while ensuring they can be generalized for all productions when possible
  • Document, test, and debug tools to ensure they meet production requirements
  • Write clear documentation for tools, scripts, and plug-ins
  • Provide secondary technical support, training, and tutorials to Artists, TDs, and Production Staff
  • Stay up-to-date with industry trends for VFX / Animation content generation

EDUCATION AND EXPERIENCE

  • A university degree in Computer Science, Math, Physics, Engineering, or a related field
  • 5 or more years experience developing software in a VFX, Animation, or Games production environment
  • Master’s or PhD in Computer Science or a related field an asset

SKILLS AND ABILITIES

Technical skills

  • Solid understanding of the algorithms and mathematics that drive VFX production workflows
  • Expert level experience writing software in C++ and Python
  • Experience developing and debugging multi-threaded code (ie. using tbb)
  • Experience with software profiling, optimisation, and debugging tools (eg vtune, gdb, valgrind)
  • Demonstrable knowledge of high-end DCC applications and APIs (eg Maya, Houdini, Nuke)
  • Experience with modern VFX data formats and APIs like Alembic, USD, or VDB
  • Familiarity with our open source efforts (Cortex or Gaffer) an asset
  • Familiarity with modern GPU architecture an asset
  • Experience developing in a Linux environment

Core skills

  • Team oriented with good communication skills, able to work closely with artists
  • Preference for a structured work environment, with clearly outlined priorities
  • Expectation of upfront planning before proceeding with final implementation
  • Proactive with proven ability to work both independently and in a team
  • Ability to take direction and feedback from a supervisor or a peer
  • Excellent time management and communication skills
  • Ability to monitor and identify potential inefficiencies with production workflows
  • Excellent troubleshooting and debugging skills
  • Ability to adapt quickly to new technologies and applications
  • Willingness to extend beyond your current specializations to help a larger engineering effort when required

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